
SCENE 01 / VOLUMETRIC CAPTURE
Volumetric Capture
3D video recording for immersive experiences.
Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.
We connect you with volumetric capture studios and technical teams capable of recording high-fidelity 3D performances. Our team coordinates stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-production and distribution workflow.
Capabilities
Volumetric Services
Capture real performances as viewable 3D video from any angle.
01
Capture Systems
- Multi-camera arrays
- Depth sensors
- Synchronized capture
- High-resolution
- Full 360° coverage
Complete Volume
02
Performance
- Actor capture
- Full body motion
- Facial detail
- Costume capture
- Multi-person scenes
Human Performance
03
Processing
- 3D reconstruction
- Mesh generation
- Texture mapping
- Format conversion
- Quality optimization
Full Pipeline
04
Applications
- VR experiences
- AR content
- Holographic displays
- Game cinematics
- Interactive media
Immersive Content
True 3D Video
Capabilities
Our Process
Pre-Production
Planning capture requirements, wardrobe considerations, and technical setup.
Capture Session
Recording performances in the volumetric stage with synchronized cameras.
Processing
Converting raw capture data into 3D video assets through reconstruction.
Delivery
Optimizing and delivering volumetric content in required formats.
On Location
Volumetric capture in the Netherlands draws on a strong immersive-media and creative-technology base in Amsterdam, recording photorealistic 3D performances for VR, AR, game engines and interactive media.
Here is how this works in practice. We connect productions with volumetric capture studios and technical teams across the Netherlands. Volumetric capture records three-dimensional performances using arrays of synchronised cameras and depth sensors, creating digital assets that can be viewed from any angle — true 3D video rather than a flat recording, and distinct from motion capture in that it preserves the actual appearance of performers, their faces, costumes and movement.
The country has a strong immersive-media and creative-technology sector concentrated in the Amsterdam cluster, where VR, AR and game-engine work overlap, and the country's workforce is near-universally fluent in English, ranking first worldwide for English proficiency. Our team sets up stage booking, camera calibration and the data-processing pipeline — 3D reconstruction, mesh generation, texture mapping and format conversion — and advises on wardrobe during pre-production, since solid colours and matte fabrics reconstruct most cleanly. We deliver volumetric content as point clouds, mesh sequences or compressed volumetric formats tied to the target sites.
Here is the short of it. Volumetric capture is studio-based and gains from the controlled-set character of Dutch production: the temperate maritime climate makes consistent natural light unreliable, so the technique's reliance on a calibrated, stable capture volume is an advantage. The Netherlands' compact geography keeps capture stages, creative-technology teams and post-prod facilities within easy reach across the Randstad. Amsterdam is the country's post-prod hub, with VFX and immersive houses skilled in integrating volumetric assets into VR, AR and game cinematics.
The country Film Production Rebates — a 35% cash rebate on qualifying Dutch spend administered by the Netherlands Film Fund (Nederlands Filmfonds) — supports digital and immersive production alongside conventional film, drawing projects that need photorealistic 3D human performance. We set up technical crews and stage access for entertainment, documentary, music-performance and interactive-media projects, and deliver volumetric assets that integrate cleanly into a project's post-prod and distribution workflow.
FAQ
Frequently Asked Questions
What is volumetric capture?
Volumetric capture records a performance from all angles simultaneously using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.
How is it different from motion capture?
Motion capture records movement data applied to CG characters. Volumetric capture records the actual appearance of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.
What are common applications?
Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.
What are the wardrobe considerations?
Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—generally solid colors and matte fabrics work best, though modern systems handle more variety.
What formats can you deliver?
We can deliver volumetric content in various formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback requirements.
Where are volumetric stages in Netherlands?
Netherlands has access to volumetric capture facilities through partnerships with European studios. We coordinate stage access, technical crews, and all aspects of volumetric production.
Related Services
Productions in Netherlands that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.
On Set
Need Volumetric Capture?
Tell us about your immersive project and we'll capture it in 3D.